Derp Studios home
Independent game studio · UK · Since 2012

Small studio.
Serious game design.

Derp Studios is a micro indie studio led by designer Chris Ledger. We're building our flagship game, Iron Cocoon, and we take on work-for-hire game design for studios of every size.

Discover Iron Cocoon Hire us for design
The Iron Cocoon mech, its furnace grille glowing red, striding forward with steam venting from its guns
Design work for studios including
Daybreak Toadman Interactive Big Huge Games
Sinn Studio

Iron Cocoon

Iron Cocoon key art: a walking steampunk mech in a snowy, crystal-strewn city street
Our flagship In development Coming to Steam

To kill ‘Wartomata’, you must become one.

Iron Cocoon is a third-person action shooter roguelike set in the late 19th century, in the aftermath of a catastrophic industrial revolution. The automata built to serve humanity have turned against it, all while an ice age closes in.

Lead your squad across a campaign map, take on assault and rescue missions, and push the story forward one objective at a time. Built in Unreal Engine 5.

Steam page and community Discord coming soon.
01
Missions that matter
Assault, rescue and defence encounters, each with its own goals and waves.
02
A living campaign map
Travel between regions, pick your fights and follow the story as it unfolds.
03
Your fallen mech returns
Lose your mech and it doesn't stay down. On your next run, you'll face it again as a mini-boss.
Work for hire

A senior designer, without the overhead.

We join your team for a feature, a milestone or a whole project, working with your IP or helping you build a new one.

Game & systems design
Core loops, progression, economies and balance, documented so your team can build from them.
Level & mission design
Encounters, objectives and pacing, from paper layout to playable greybox.
Design documentation
Clear authoring guides and pipelines that make content quick to build and hard to break.
How we design
Built on player psychology.

Our design work is grounded in Self-Determination Theory, a model of what makes people intrinsically motivated. We design systems that meet players' core needs, so they keep playing because they want to, not because they're made to.

Autonomy
Meaningful choices that let players play their way.
Competence
Challenge and feedback that make mastery feel earned.
Relatedness
Connections to other players, characters and worlds.

Selected work

PlanetSide 2 key art: armoured soldiers and a tank in a fiery battlefield
CROSSBRIDGE GAMES + DAYBREAK GAMES
PlanetSide 2
Lead Game Designer
EvilVEvil key art: hooded vampire heroes leaping into battle in a burning gothic city
Toadman Interactive
EvilVEvil
Meta Progression Designer
Swordsman VR key art: an armoured knight with sword and shield leading a line of warriors
Sinn Studio
Swordsman VR
Game Designer
Also worked on
Derp Studios frog mascot logo
The studio

Making work play.

Derp Studios was founded in 2012 during Make Something Unreal Live. We're a player-centric team, passionate about giving players intrinsic and impactful experiences, and we've worked with both original and established IPs.

The name is silly on purpose. The work isn't.

In the industry
UKGG
Chris Ledger, Board Member
Gloucestershire Games Industry
Chris Ledger, Co-founder
Friends of the Frog
Nodbrim Silent Games Antivenin Games Seraphine
Software
People in Games

Got a game that needs a designer?

Tell us about your project and we'll get back to you within 5 working days.

chris@derpstudios.com All our links