Warhammer 40,000 Tactical Objectives

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Title:  Warhammer 40,000 Tactical Objectives
Licensor:  Games Workshop
Developer:  Derp Studios
Platforms:  iOS, Android, Windows Phone 8
Price:  £4.99
Published:  Q3 2015
Current Status:  In Development

Description

Welcome to the Official Warhammer 40,000 Tactical Objectives App*! The core app contains tactical objectives and missions for Maelstrom of War and Cities of Death. Faction based decks are available through In App Purchases.The app is frequently updated to coincide with the releases of the limited physical copies of Games Workshops’ faction specific Tactical Objectives.

*This is one of the first Games Workshop licensed hobby apps to officially and directly support the Warhammer 40,000 Tabletop wargame.

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Press Kit

 

You can find our Press Kit here

Derp Studios – Official Games Workshop Licensees!

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Warhammer 40,000 – Tactical Objectives App

Derp Studios Ltd is proud to announce the signing of an agreement with THE revolutionary fantasy and sci-fi tabletop wargaming pioneers, Games Workshop, to develop and launch the Warhammer 40,000 – Tactical Objectives App for Apple, Android and Windows Phone 8 mobile devices.

The Warhammer 40,000 – Tactical Objectives App app is a must have for all fans of ‘Warhammer 40,000’ (7th Edition) and is based upon the tactical objective cards used in the ‘Maelstrom of War Missions’. The app will feature all 36 tactical objective cards, as well as providing support for each of the 6 Maelstrom of War Missions. In addition, users will be offered in-app purchases allowing players to add the faction deck of their choice.

As an added bonus, the new ‘Cities of Death’ tactical objectives and missions that were revealed in issues 47 and 48 of White Dwarf will also be included in the App Store price!

The Warhammer 40,000 – Tactical Objectives App will be available for purchase via Apple, Android and Windows 8 mobile app stores in Q3 2015, with an initial SRP of GBP £4.99/EUR €5.99/USD $6.99/CAD $6.99. Additional In-app purchases for faction specific tactical objectives will have an SRP of GBP £2.49/EUR €3.59/ USD $3.99/CAD $3.99 each.

We are truly thrilled to be an officially licensed Games Workshop developer. We’re small team with a real passion for Warhammer 40,000. We designed the app so all players can have the chance to own a tactical objectives deck for their faction, without the worry and frustration of them selling out, due to high demand” commented Chris Ledger, CEO and Lead Designer, Derp Studios Ltd.

We are very excited to have developed the first official Warhammer 40,000 hobby support app!”

To request more information on the Warhammer 40,000 – Tactical Objectives App, please contact Chris Ledger at Derp Studios Ltd (chris@derpstudios.com)

Supported devices:

  • Android Ice Cream Sandwich and above,
  • iPhone 4/iPad 2 and above
  • Windows Phone 8/8.1

Additional resources:

About Derp Studios Ltd

Derp Studios Ltd is a small UK based, independent game development studio, founded in early 2012. The studio focuses on development for PC and mobile platforms, both for in-house funded projects and work-for-hire projects.

About Games Workshop

Games Workshop® Group PLC (LSE:GAW.L) is based in Nottingham, UK. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 400 of its own Hobby centres, the Internet and independent retail channels in more than 50 countries worldwide. More information about Games Workshop can be found at www.games-workshop.com and further details about all of Games Workshop’s licensees and their products are at licensing.games-workshop.com

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Ready to face the consequences?

It’s been one hell of a year and since we haven’t posted on here for a long time, we thought it would be a great time to post something interesting.  We have some artwork to show you guys of the antagonists of Dire Consequences.  This is quite exciting and a lot of time and effort has been put into these images.  There are a couple of work in progress pictures, however it is all confirmed that these antagonists will be in the game!

DC Promo

A massive big shout out and pat on the back to Gabi and Nicole who have been working really hard alongside the design team to make these characters truly awesome!

To find the blog post CEO and Lead Designer, Chris Ledger wrote for the Train2Game Blog, then click here!

 

Further Updates on that little un-named side project!

The side project is coming along well.  I recently just implemented a basic level up system in UE4 Blueprints!  It’s pretty exciting stuff as this mechanic can be migrated to a number of projects and has unlocked many possibilities of other game mechanics and features I’ve always dreamt about!

levelup works

Fashionably late to the (enemy) party!

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Finally! Better late than never! Look who just arrived to the party!

This guy is rigged and skinned and just about ready to roll. He’s gonna be going in the engine ASAP, I can tell you that for sure! You’ve probably noticed that the Undead Mage is looking a bit different from the concept. We struggled with cloth and APEX, we’re not gonna lie about that, so he’s being set up the “old school” way.

We will get around to doing proper cloth in the future, in fact some of the models will get an overhaul turning their cloth into true cloth (eventually!).

This guy will be chucking spells all over the shop, hit with stick might be the best course of action against this guy…that’s if you can reach the damn thing!

A great day to be a UE4 developer!

Not only have we managed to get Coherent UI starting to work in UE4, we’ve also come across this little gem!  The art team at Maximo have released a package of pre made animations for UE4 on the UE4 marketplace!  Go check it out, the article is here:  http://blog.mixamo.com/get-mixamos-new-free-pack-in-the-unreal-engine-4-marketplace!

Coherent UI! Wow!

One for the designers, devs and artists!

To any UE4 users out there, if you are looking for a decent 3rd party UI tool, check out Coherent Labs‘s beautiful UI plugin “Coherent UI”. There are videos on how to install and get it set up in your own project, you can request a trial of it as well. You can also get it for Unity.

http://coherent-labs.com/

Add Coherent to an existing project (Blueprint friendly): https://www.youtube.com/watch?v=eA0lvmSmUeI#t=25

PS: Please show these guys some love, they deserve the support!

Pause menu! Ta da!

We now have a pause menu!  It’s simple but effective!  Still some issues with it but it does its basic job, which is pausing the game!

paused

Courtyard is improving! Check this out!

Got the Monday blues? Maybe we can help you overcome that by showing you some progress with our Courtyard level in Dire Consequences.

Our modeller, Max, has been very busy creating some static meshes and a few other bits for the courtyard level. It’s starting to shape up really nicely.  He’s really putting a lot of love and attention in this, which we are confident that it will yield the best results!  You’ll also notice that the lighting has improved a fair bit as well. We just need to sort the lighting around the ramparts to get the atmosphere just right!

Take a look at a before and after picture of Courtyard (darker image=old, brighter image=new).  Remember it’s still a work in progress but you’ll be able to play this level (with all its fixes) at the start of next month!

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After

 

We’re about to test cloth physics!

We had one hell of a storm here at Derp HQ. Then again, I think a lot of people round the UK encountered it! Speaking of storms, we know this guy will definitely be hurling more than just lightning! We’ve been experimenting with a bit of physics and how to make cloth. So far so good for our first attempt.

I have a feeling that this will be highly amusing to balance these physics!  We will definitely post up some bloopers as they are always amusing!  In fact we might have a few from the original game to post at some point!

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