The side project is coming along well. I recently just implemented a basic level up system in UE4 Blueprints! It’s pretty exciting stuff as this mechanic can be migrated to a number of projects and has unlocked many possibilities of other game mechanics and features I’ve always dreamt about!
Finally! Better late than never! Look who just arrived to the party!
This guy is rigged and skinned and just about ready to roll. He’s gonna be going in the engine ASAP, I can tell you that for sure! You’ve probably noticed that the Undead Mage is looking a bit different from the concept. We struggled with cloth and APEX, we’re not gonna lie about that, so he’s being set up the “old school” way.
We will get around to doing proper cloth in the future, in fact some of the models will get an overhaul turning their cloth into true cloth (eventually!).
This guy will be chucking spells all over the shop, hit with stick might be the best course of action against this guy…that’s if you can reach the damn thing!
Not only have we managed to get Coherent UI starting to work in UE4, we’ve also come across this little gem! The art team at Maximo have released a package of pre made animations for UE4 on the UE4 marketplace! Go check it out, the article is here: http://blog.mixamo.com/get-mixamos-new-free-pack-in-the-unreal-engine-4-marketplace!
One for the designers, devs and artists!
To any UE4 users out there, if you are looking for a decent 3rd party UI tool, check out Coherent Labs‘s beautiful UI plugin “Coherent UI”. There are videos on how to install and get it set up in your own project, you can request a trial of it as well. You can also get it for Unity.
Add Coherent to an existing project (Blueprint friendly): https://www.youtube.com/watch?v=eA0lvmSmUeI#t=25
PS: Please show these guys some love, they deserve the support!
Got the Monday blues? Maybe we can help you overcome that by showing you some progress with our Courtyard level in Dire Consequences.
Our modeller, Max, has been very busy creating some static meshes and a few other bits for the courtyard level. It’s starting to shape up really nicely. He’s really putting a lot of love and attention in this, which we are confident that it will yield the best results! You’ll also notice that the lighting has improved a fair bit as well. We just need to sort the lighting around the ramparts to get the atmosphere just right!
Take a look at a before and after picture of Courtyard (darker image=old, brighter image=new). Remember it’s still a work in progress but you’ll be able to play this level (with all its fixes) at the start of next month!
We had one hell of a storm here at Derp HQ. Then again, I think a lot of people round the UK encountered it! Speaking of storms, we know this guy will definitely be hurling more than just lightning! We’ve been experimenting with a bit of physics and how to make cloth. So far so good for our first attempt.
I have a feeling that this will be highly amusing to balance these physics! We will definitely post up some bloopers as they are always amusing! In fact we might have a few from the original game to post at some point!
It’s Friday! Which also means that the weekend is close! To celebrate we thought we would show off the next enemy to be brought into the world of Dire Consequences!