Games Workshop have JUST launched a MASSIVE 50% OFF SALE on the iPhone and iPad app stores! This includes all In App Purchases as well as core apps. (including our Warhammer 40,000: Tactical Objectives App)
To see what great games and apps are available at bargain prices go to: http://www.appstore.com/gw
We hope you enjoy the sale and have a great weekend!
Derp Studios is happy to announce that we will be attending Salute 2016 at the London Excel Centre on Saturday 16th April.
Originally we had missed the deadline to attend as a trader to the event but our friends at Nomad Games had some spare space! (Thanks guys and girls!) So if anyone is at Salute feel free to stop by and check out the latest build of the Warhammer 40,000: Tactical Objectives App!
We will be alongside Pixel Hero Games who are showing off Eisenhorn: Xenos based off one of the best selling Black Library books and of course Nomad Games, promoting the Horus Heresy version of Talisman!
For more information about Salute 2016, check out their website here (opens in a new tab/window).
We look forward to seeing you!
Title: Warhammer 40,000 Tactical Objectives
Licensor: Games Workshop
Developer: Derp Studios
Platforms: iOS, Android, Windows Phone 8
Published: Q3 2015
Current Status: In Development
Welcome to the Official Warhammer 40,000 Tactical Objectives App*! The core app contains tactical objectives and missions for Maelstrom of War and Cities of Death. Faction based decks are available through In App Purchases.The app is frequently updated to coincide with the releases of the limited physical copies of Games Workshops’ faction specific Tactical Objectives.
*This is one of the first Games Workshop licensed hobby apps to officially and directly support the Warhammer 40,000 Tabletop wargame.
You can find our Press Kit here
It’s been one hell of a year and since we haven’t posted on here for a long time, we thought it would be a great time to post something interesting. We have some artwork to show you guys of the antagonists of Dire Consequences. This is quite exciting and a lot of time and effort has been put into these images. There are a couple of work in progress pictures, however it is all confirmed that these antagonists will be in the game!
A massive big shout out and pat on the back to Gabi and Nicole who have been working really hard alongside the design team to make these characters truly awesome!
To find the blog post CEO and Lead Designer, Chris Ledger wrote for the Train2Game Blog, then click here!
The side project is coming along well. I recently just implemented a basic level up system in UE4 Blueprints! It’s pretty exciting stuff as this mechanic can be migrated to a number of projects and has unlocked many possibilities of other game mechanics and features I’ve always dreamt about!
Here are some screenshots of a side project the CEO & Lead Designer of the studio has been doing in Unreal Engine 4! So far not a single line of code has been written, however there’s a fair amount of Blueprint nodes! It’s quite a fun little game, supporting local splitscreen mulitplayer!
It’s been a long time since we posted, so here’s a roundup of events that have been happening with the studio!
- Our contract for licensing has been delayed, meaning we still can’t mention our good news!
- The meeting with our licensor went extremely well!
- We’re pitching for two more projects using the same license we’ve currently applied for
- The CEO and Lead Designer, Chris, has been working on a small side project which is almost ready to be shipped to PC in its raw form! (100% no coding and BSP only!)
- The CEO will be attending London MCM Expo October 24th – 26th! We don’t have an actual stall at the expo but he will be around
- Artist Max Dymond may also be present at London MCM Expo in October
Finally! Better late than never! Look who just arrived to the party!
This guy is rigged and skinned and just about ready to roll. He’s gonna be going in the engine ASAP, I can tell you that for sure! You’ve probably noticed that the Undead Mage is looking a bit different from the concept. We struggled with cloth and APEX, we’re not gonna lie about that, so he’s being set up the “old school” way.
We will get around to doing proper cloth in the future, in fact some of the models will get an overhaul turning their cloth into true cloth (eventually!).
This guy will be chucking spells all over the shop, hit with stick might be the best course of action against this guy…that’s if you can reach the damn thing!
Not only have we managed to get Coherent UI starting to work in UE4, we’ve also come across this little gem! The art team at Maximo have released a package of pre made animations for UE4 on the UE4 marketplace! Go check it out, the article is here: http://blog.mixamo.com/get-mixamos-new-free-pack-in-the-unreal-engine-4-marketplace!
One for the designers, devs and artists!
To any UE4 users out there, if you are looking for a decent 3rd party UI tool, check out Coherent Labs‘s beautiful UI plugin “Coherent UI”. There are videos on how to install and get it set up in your own project, you can request a trial of it as well. You can also get it for Unity.
Add Coherent to an existing project (Blueprint friendly): https://www.youtube.com/watch?v=eA0lvmSmUeI#t=25
PS: Please show these guys some love, they deserve the support!