Fashionably late to the (enemy) party!

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Finally! Better late than never! Look who just arrived to the party!

This guy is rigged and skinned and just about ready to roll. He’s gonna be going in the engine ASAP, I can tell you that for sure! You’ve probably noticed that the Undead Mage is looking a bit different from the concept. We struggled with cloth and APEX, we’re not gonna lie about that, so he’s being set up the “old school” way.

We will get around to doing proper cloth in the future, in fact some of the models will get an overhaul turning their cloth into true cloth (eventually!).

This guy will be chucking spells all over the shop, hit with stick might be the best course of action against this guy…that’s if you can reach the damn thing!

A great day to be a UE4 developer!

Not only have we managed to get Coherent UI starting to work in UE4, we’ve also come across this little gem!  The art team at Maximo have released a package of pre made animations for UE4 on the UE4 marketplace!  Go check it out, the article is here:  http://blog.mixamo.com/get-mixamos-new-free-pack-in-the-unreal-engine-4-marketplace!

Undead Mage is becoming….Undead?

We have some more progress in regards to the Undead Mage!  Our artist Michael has been hard at work making this thing look pretty creepy.  However this is still a WIP, BUT everyone at Derp Studios is excited about seeing this nasty pasty come to life and summon a spell storm players won’t forget!

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